Package: ruby-eventmachine Version: 1.0.7-4+0~20200326143955.25+jessie~1.gbp4194af Architecture: amd64 Maintainer: Debian Ruby Extras Maintainers Installed-Size: 617 Depends: ruby (>= 1:2.1), libc6 (>= 2.17), libgcc1 (>= 1:4.1.1), libgmp10, libssl1.0.0 (>= 1.0.0), libstdc++6 (>= 4.2.1), libruby2.1 (>= 2.1.0) Homepage: http://rubyeventmachine.com Priority: optional Section: ruby Filename: pool/main/r/ruby-eventmachine/ruby-eventmachine_1.0.7-4+0~20200326143955.25+jessie~1.gbp4194af_amd64.deb Size: 139318 SHA256: 89d27610fc501fd3ef9481ba5ab179b9081581db4acc6432cc5342cb4b154cec SHA1: 7f64f3c7a925b27e74f82f38d3def7ba47107766 MD5sum: fea98bde2b706a9f0e98c780b3adb04d Description: Ruby/EventMachine library EventMachine implements a fast, single-threaded engine for arbitrary network communications. It's extremely easy to use in Ruby. EventMachine wraps all interactions with IP sockets, allowing programs to concentrate on the implementation of network protocols. It can be used to create both network servers and clients. To create a server or client, a Ruby program only needs to specify the IP address and port, and provide a Module that implements the communications protocol. Implementations of several standard network protocols are provided with the package, primarily to serve as examples. The real goal of EventMachine is to enable programs to easily interface with other programs using TCP/IP, especially if custom protocols are required. Ruby-Versions: ruby2.1