Package: ruby-eventmachine Version: 1.0.7-4+0~20200326143958.25+jessie~1.gbp4194af Architecture: i386 Maintainer: Debian Ruby Extras Maintainers Installed-Size: 602 Depends: ruby (>= 1:2.1), libc6 (>= 2.17), libgcc1 (>= 1:4.1.1), libgmp10, libssl1.0.0 (>= 1.0.0), libstdc++6 (>= 4.2.1), libruby2.1 (>= 2.1.0) Homepage: http://rubyeventmachine.com Priority: optional Section: ruby Filename: pool/main/r/ruby-eventmachine/ruby-eventmachine_1.0.7-4+0~20200326143958.25+jessie~1.gbp4194af_i386.deb Size: 143498 SHA256: 65a1487bdfe5fe6d994c8b1d1185b757233f03b8ec599aea3a2a278422a64765 SHA1: 5f3037a8f5da5c97e917211555362a8b1bc03fbf MD5sum: d2ce4130bcac01920accf4519ab793ad Description: Ruby/EventMachine library EventMachine implements a fast, single-threaded engine for arbitrary network communications. It's extremely easy to use in Ruby. EventMachine wraps all interactions with IP sockets, allowing programs to concentrate on the implementation of network protocols. It can be used to create both network servers and clients. To create a server or client, a Ruby program only needs to specify the IP address and port, and provide a Module that implements the communications protocol. Implementations of several standard network protocols are provided with the package, primarily to serve as examples. The real goal of EventMachine is to enable programs to easily interface with other programs using TCP/IP, especially if custom protocols are required. Ruby-Versions: ruby2.1